•May 10, 2007 •
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It’s been a little while, but school’s out! What do you expect??
I’ll have the animation on the net soon, by Tuesday, perhaps. The computer lab is closed until Monday. Hopefully this summer I will continue to explore mental and max and get some more animations cooking. I’ll be shifting to Cinema 4D as well (cause i got classes in it next semester) so watch for that too.
Check back very soon for more things.
Posted in Studio Information
•April 23, 2007 •
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There are only a few days left to get my final things ready.
I’m still searching for music for my animation reel, I’ve got a few ideas in which to use, but I’m still keeping my ears open for something better, or different. I will post the reel when I’m done. For now I have many rough edits, and I’m still getting a few clips of animation rendered.
I plan on releasing everything on a dvd, so I gotta learn how to make menus and things of that nature really fast.
Also, I’m trying to get the technical details or the mental ray renderer “dumbed” down enough to be either visual or easy to understand. What it comes down to, I think, is knowing how light works, knowing how to observe it and then understanding how the renderer handles it. That, and understanding how to manipulate shaders. Makes sense, right??
Back to work…
Posted in Studio Information, Work
•April 15, 2007 •
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I’ve just got my re-rendered frames back from the Greeble Water Box animation. I turned off the GI (global illumination) to get rid of the flicker. It seems to have worked, yet oddly increased my render time. I say oddly because I would think that not calculating GI would be faster. It’s still a bit of a mystery…
The new video will be posted tomorrow.
On another note, I have 2 new camera animations set into my Teapot Pavilion scene. I also plan to do one more camera move in each of the previous scenes to help make a more dynamic sense of the spaces in the context of the animation reel.
There are less than 2 weeks left and I hope to finish almost all of my animation rendering this week and take the last week to edit my reel. It’s really going to be a big push, considering the amount of mysterious errors I always find when rendering animations with mental ray.
On a very side note…my glare shaders are not working when I render my animations. I may be pulling a some tricks in post production to get the look back, or not…maybe two versions to compare. More as it comes.
Posted in Studio Information, Testing